How do you make the voice thing in the intro?
you should deploy the parachutes when entering the atmosphere! it will slow
you down more!
Why aren’t you showing how you build your rockets?
I think you’re going to end up regretting using remote tech. I’ve used it
before and while I like the idea behind it, it gets way too complicated way
too quickly! It needs to be simplified a little to keep the game fun.
Why not use Kerbal synchronous orbits for the comsat network?
Zisteau you should include the new Mark IV parts. It’s great!
So, the side of your square cannot exceed 2500 km? That means a diagonal of
Kerbin’s radius is 600 km. That gives us maximum possible altitude of
(3535-600*2)/2=1168 km. Drop some for errors, and you can pretty safely
raise your satellites to 1000 km high orbits if you need to.
Where are the probes? *detaches the walls* Oh.
Is it wrong that the intros are my favorite parts of this series?
In 0.25 version funds to science conversion is completely OP. You already
can turn on ~30% conversion, and after that entire tree will be unlocked in
3 – 4 missions. (You will still need to pay entry cost though)
<3 I love this series
Can’r wait 4 next episode I subbed because of KSP
Also, much love to you, Z
It probably would be best if you made them geo-stational
dose anyone have links to interstellar and remote tech? i can’t seem to
You should do a geostationary orbit so the sati.ite stays in the same place
at all times.
I like the cold open sequence with the two little dudes.
Kerbal alarm clock mod. Try. Need for rest of life. Allows you to
automatically change vessel at pois, like transfer windows, soi changes and
i like the intro most!
Zisteau, I am pretty sure you should be deploying parachutes as early as
possible for a slower and safer landing, because there’s always the chance
the chutes will rip on opening.
how do you get all the mods to work because its not for me
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